Warrior, Jukka Tahtinen (3D)


#1

Title: Warrior
Name: Jukka Tahtinen
Country: Sweden
Software: Maya, ZBrush, 3ds max, VRay

Here is my latest work, i wanted to try and create a fantasy character, but still try and keep it “real” and not go to far. Used Zbrush for creating displacement maps, this was a perfect project for me to get to know this awsome program.

Hope u all like it, and if not feel free to comment.

biger version
http://www.graph3d.com/content/gallery/warrior/warrior_big.jpg

QuicktimeVR
http://www.graph3d.com/content/gallery/warrior/warrior.mov


#2

Amazing work! Bravo!

Alessandro Briglia
www.briglia3d.it


#3

HE looks great! woahh great job on the texturing. Could we see a close up of his face?


#4

wow dude, awsome. I like this concept… could fit great in game :slight_smile:


#5

holy nice man. thats awsome.

love it!


#6

very good. :applause:


#7

Nice texturing~


#8

Hello there mate!

I’ve said it before and I’ll say it again… This looks awesome!
You always seem to wow me! Keep up the great work! :smiley:


#9

Great model!


#10

Model is great!

I like his armor very much, intresting textures:applause:


#11

Looks awesome. No criticisms or comments to be made. Simply awesome. Love the texturing.


#12

Really superb!:bounce:I regret only that you does not put it in scene with an environment .


#13

amazing image
5 stars for you


#14

Thanks alot for so nice comments !

Heres is a shot of the face
[img]http://www.graph3d.com/content/gallery/warrior/face.jpg[/img]

#15

really great stuff:)


#16

Textures are great, nice work!:thumbsup:


#17

waho~

I like it!Good texturing!


#18

Thanks alot !

 One thing i forgot to mention (feel abit ashamed) was to thank every body that helped me during the WIP phase ! 

Both off and on Cgtalk
http://forums.cgsociety.org/showthread.php?t=254518&highlight=wip%3Awarrior


#19

That is just amazing work!!!

one question, did u really need to use 3ds max and Maya, or could u also have done it just with 3ds max?


#20

Nice stuff, dude :thumbsup:

.