Hello everyone! I’m working on my portfolio in hope of employment in 6 months. Right now I’m working on a fantasy type character built with specs for UT 3. He’s at about 10k tris atm with 2x 2048 maps for the uv space.
And here’s a wireframe
As you can see, I’ve just barely begun texturing. I would like some feedback on the progress so far. There are a few areas I’m especially concerned about before I continue.
For one, the character is mostly symetrical, and it’s really starting to bug me. Everything except the head and a few minor peices have some sort of stacked uv’s and I’m probably going to change that. I’m wondering if anyone agrees/disagrees/ has suggestions for making it more interesting.
The second thing I’m concered about involves extra polygons inbetween the plates in the chest. Orginally I was a bit overzealous with maintaining the silouette around the chest and it’s resulted in many polygons for a very slight change in the overall look. I was wondering if anyone disagrees and think that extra edge helps.
Any comments and crits would be great.