Warhead


#1

Hi guys!

Warhead, short animation made by Adrian Lazar and Catalin Ion based on an illustration by Michael Kutsche with hardware support by Studio6.ro

http://www.reactive4.com/warhead.html

Work in progress thread: http://community.softimage.com/showthread.php?t=798

Vimeo mirror: http://vimeo.com/2465919

I hope you like it!


#2

Technically perfect but I dont understand the end: he shot a nuclear bomb from a rocket launcher?


#3

no he didn’t, they are not related, the rocket launcher is broken and the missle missed the target (here - Robot) and we never hear from her again:)).And then the evil humans dropped a nuclear bomb wich exploded - Simple!


#4

Great stuff guys! Really enjoyed the first person person aspect of it. Also, nice to see shorts where the bad guy wins.

On another note, thanks for doing something violent. Way to many pieces out there of cutesy animals telling joke, nice to see gritty.

Keep up the great work.


#5

Really nice work :smiley:

What software did you use?
How long did it take you all to complete the shot?

Great job!

Cheers Kieran


#6

Nice work, reminds me of an idea I had about 10 years ago that I wanted to do as a short but never got to do as I ended up doing something else.

What is your software/pipeline?

Cheers

-Gio


#7

Thanks guys! I’m very glad you like it!

We used Softimage XSI and Fusion.

How long it took to finish the animation?.. that’s a hard question. We started almost 7 months ago with something a lot simpler, working from 1 to 3,4 hours after (and sometimes before) working hours at the studio. We had to put the project on hold many times because the projects we had to do at work where the priorities, so I think that 3 months working 8 hours / day would be enough but we couldn’t afford that :slight_smile:

We rendered 246,775 picture files in over 130 passes.

Here are some of the render passes:

SOLIDER:

  • color
  • ambient_occlusion
  • shadow
  • shadow_ufo
  • z_depth
  • nails_specular
  • on_screen_blood
  • on_screen_blood_op
  • rifle_flame
  • rifle_light
  • rifle_bullets
  • shotgun_flame
  • shotgun_light
  • shotgun_bullets
  • rocket_launcher_display
  • rocket_launcher_flame
  • rocket_launcher_light
  • rocket_launcher_trail
  • rocket_launcher_puff
  • mask_skin_only
  • mask_riffle
  • mask_riffle_scope
  • mask_arms
  • mask_hair
  • mask_nails
  • mask_protection_walls

ROBOT:

  • color
  • ambient_occlusion
  • shadow
  • shadow_ground
  • z_depth
  • head_light_volumetric
  • lamp_volumetric
  • mask_protection_walls
  • mask_head_light
  • mask_lamp
  • mask_eyes
  • rocket
  • rocket_trail
  • rocket_flare_mask
  • rocket_explosion_fire
  • rocket_explosion_dust_debris
  • bullets
  • rifle_flame

UFO:

  • color
  • beam
  • light_mask

SHIP:

  • color
  • ambient_occlusion
  • shadow
  • steam

STREET:

  • color_weapons
  • color_bus_and_burned_car
  • color_protection_walls
  • color_ground_objects
  • color_ground
  • color_street_lights
  • mask_weapons
  • mask_bus_and_burned_car
  • mask_protection_walls
  • mask_ground_objects
  • mask_ground
  • mask_street_lights
  • color_ground_blood
  • mask_ground_blood
  • dust
  • ambient_occlusion
  • shadows
  • shadows_ufo
  • z_depth

BUILDINGS

  • color
  • ambient_occlusion
  • shadow
  • shadow_ufo
  • z_depth
  • aa_bullets
  • smoke_haze
  • flying_papers
  • building_a_light_mask
  • building_b_light_mask
  • engine_lights_mask
  • building_a_windows_mask
  • building_b_lights_mask
  • gate_mask
  • building_a_mask
  • building_b_mask
  • building_c_mask
  • building_d_mask
  • building_e_mask
  • building_f_mask
  • building_g_mask
  • building_h_mask
  • building_i_mask
  • building_j_mask
  • building_k_mask
  • building_l_mask
  • far_background_buildings
  • far_background_buildings_z_depth
  • side_buildings_color
  • side_buildings_ao
  • side_buildings_shadow
  • side_buildings_z_depth
  • side_buildings_mask_gate
  • side_buildings_mask_street

SMOKE COLUMNS

  • smoke_column_A
  • smoke_column_B
  • smoke_column_C
  • smoke_column_D
  • smoke_column_E
  • smoke_column_F

FIRE ON THE STREET FROM THE EXPLOSION

  • fire
  • fire_foreground
  • fire_smoke_explosion_debris_2 (not used)
  • fire_sparks
  • fire_solid_explosion_debris_2
  • fire_solid_explosion_debris_ao
  • fire_solid_explosion_debris_shd
  • fire_street_lights_mask
  • fire_street_mask_a
  • fire_street_mask_b

SKY EXPLOSION

  • fire_debris
  • ship_debris

SKY

  • sky_color
  • sky_gradient
  • sun_mask
  • sky_missiles
  • sky_missiles_flare_mask
  • nuke_missile
  • nuke_missile_flare_mask

NUKE

  • nuke_mushroom

- download the robot turntable color

- download the robot turntable clay


#8

Saw this already in softimage community, great stuff!
Hope this gets to frontpage, you guys deserve it. : )


#9

private,

Private

      	         		  	[b]This is a private video[/b]


     	 							 					Sorry, you do not have permission to watch this private video.

#10

Sorry, I forgot to make it public :smiley:

Thanks!


#11

Should be “greedy leaders” not “greddy leaders”


#12

nice work.
was fun to watch.

keep up the good work!


#13

It reminds me a little bit Crysis, excelent realization & complex models…

My compliments…

Bye


#14

Great to see it finished. This is why it’s good to work in teams. Let’s see your next short.


#15

Thanks guys!


#16

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