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Warehouse (low poly with textures)
I know what you mean. I turned off the 100+ skylights to save rendering time, they’ll be back tho.
Some crates. I’m happy with how the bump map is looking, the textures are mapped to a 6 poly (quads) box.
Thank you. The grainy look comes from having the number of uv samples emitted from area lights dialed down to make it easier on my computer.
I’m modeling from a 5 year old laptop, when it’s time to render the final shots I’m going to copy files to my fiends pc that is much more powerful.
Thanks guys:) I don’t have any specific plans for taking it into a game engine yet but that sounds like a good idea! I think it could make a fun FPS map.
Still in it’s early stages but I’m happy to see some color happening.
One thing that I would recommend is adding a forklift in background to draw the eye further back into the warehouse.
Thanks, eliomans! I’ll do that, it sounds like a great idea.
I removed the roof for a moment to make the scene easier to navigate, and to simplify the lighting so I can up the render quality a bit.
The slim green boxes are my reference for the size of a person.
And the other green parts are just waiting on textures.
I’ve followed along with your progress, (…when I happened to catch your project, after being bumped) hence appreciate the on going effort you’ve put in, up to this point.
As an arch-vis Transport Logistic leaning WIP its not really something you get to see here often enough, usually more on the high-spec domestic/office building interior/exterior side of things, which in my opinion uniquely in & of itself sets this thread apart.
Anyways as a “day job” over a span of 15yrs experience, working in similar industrial environments, so from that premise prior to offering critique, and if I may a couple of queries:
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from my understanding, this is essentially an exercise in realism low poly, modelling/material surfacing?
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and as a resource, are OEM images referenced in generating this interior or own interpretation approach?
PS:
As an aside I also agree with the earlier comment, implementing a real time rendering solution, if anything will optimise processing overhead via an entry too mid level PC.
Hi, Sacboi. Thanks, I’m glad you followed the project.
Yes I wanted to be able to use the final product in real-time game engine driven environments. My goals were very loosely defined but I knew I wanted to go with low poly and get as much detail as possible out of the textures. So I ended up adding Normal Maps.
My approach to the design was inspired by one picture of the interior of a warehouse. Unfortunately I couldn’t find anymore photos of the same building so my source for the design was random pictures of other warehouses, and my own interpretation.
I was able to download Unity3D 5, the personal free addition, and import the warehouse into it. Here’s a video of what I have so far:
https://www.youtube.com/watch?v=T1WY5_0oD3c
I heard Unreal engine 4 is also free to use so I’ll most likely be trying that soon!
