I m having this object that has multiple UVs that will fit to my texture. But one of the texture needs to be driven by a 3D procedure node. If I don’t have a UV in my object its perfect. Softimage can generate in 3D space. No matter I rotate I look, there has no seams. But my object has a UV for the texture. Those 3D procedure nodes (fractal, cell, etc) will automatically picked one of my texture coordinate. Then the procedural texture will have a seam.
I’ve tried Vector State and Projection look up Vector nodes but none of them doing their job to overide texture coordinate. Or I ve done something wrong. Need urgent help.
Thanks in advance