Heyo, I don’t have a lot of time at this moment. but I wanted to give you a quick reply.
First, it’s great that you’re being thoughtful on each point. A lot of people see feedback and sort of gloss over. That’s ok if you’re working and have to get shit done, but I think it’s less ideal when you’re trying to learn.
I think the main thing I can say is that you’re definitely in the right direction. I think the most revealing thing is that you asked what the “average” person does. I think that’s a bad way to think about animation. There is no such thing as an average character or person. If you think someone’s average, that’s just telling me you don’t know them. If your character/animation is average, that means it’s uninteresting.
Don’t aim for average. I think the most useful thing you can do is go REALLY specific.
This goes back to the crit thing. You should go point for point, but you should always be doing that agains the backboard of; “How is this serving the goal?” or, “Will doing this reinforce the character?” or, “Will that change make the viewer feel more of what I want them to feel?”.
I know it seems daunting when you’re just trying to learn the basics. But remember that “the basics” are all basic assumptions that are only useful in so far as they reinforce the goals.
Case in point, hip swing. I said it’s too much because nothing else about his motion matches with that hip swing. But if you’re going off a specific person who’s a fucking DIVA, then the advice would be to give him more attitude in the shoulders, and maybe do something with the head. It all depends on the goal. So, when looking at feedback, consider your target. If the target is unclear, you should pause on applying the advice until your target is clear. Make it a specific person with a specific story. Where are they coming from, and where are they going? This is what separates an okay walk from once that’s impressive. Most of my comments have to do with just natural mechanics. But a lot of these details can change depending on the context and goals, like the hip swing.
It’s also way easier to figure out what’s right/wrong when you have a specific idea of who this is. The easiest obviously being if you’re replicating a specific walk from a specific person in a specific setting.
Another case point, the fists. If he’s walking out of his house to give someone a beating for not giving him the drug money they owe him…the fists make sense. Then the hip swing makes less.
So, when you ask about the feet and the center of gravity. It can go in many ways, and I’m sort of reluctant to tell you how it “should” be, because I don’t want to give you a goal. The goal comes from the director or lead, in this case that’s you. Give that some thought, and go watch people. It’s an answer that really isn’t objective and has to come from whatever goals you set on.
Peep this. He’s going somewhere, and he’s got a purpose. https://vimeo.com/83522905
Also this one. There’s a tone he’s matching. He basically made a music video just by animating a bunch of naked people walking/running/jogging. https://vimeo.com/52069544
Hope that helps!