Team name:
Virtual Vision Designs
Project name:
Kynskavion - Era Of Twilight
Brief description:
Almost 4 years ago, I started working on the project, back then i was writing a book about the world, however, never finished it beacuse i started to develop it further, not only its story but the whole world. Eventually it beacame the home for my Pen And Paper Roleplaying sessions, the land was given the name of Kynskavion. Soon thereafter I started making less pieces from the game as modifications using the Construction Set for the all still to popular game Morrowind. This included a cave and a forest from my world. However, as i realised the scope of the world I started thinking about making a Total conversion for the game. It was going rather well, and then it suddenly hit me… Why oh why don’t i take the whole project to the next level, to continue expanding upon it and from a fresh perspective I felt the way to go, was its own engine. I tried many things Looked at Ogre, a true render engien but, features was missing. I looked at Irrlicht, which was an improvement, yet I as a true 3d artist did’nt make much of any of them, yet i came somewhere and atleast gained some knowlage of the hardships of the programmers. I even tried teaming up with programmers to make our own engine from scratch. However luck was not on my brightest side so to speak. And all these paths has finnaly summed up to me beeing here.
Target aim:
Short Term: Technical Demo with One city, one forest, and the first mainquest, wherein the most needed gameplay mechanics should be implemented, as freeware. Long Term: To build an RPG that will beacome recognised, find a publisher and we will share everything we gain between those who worked equally “depending upon how long they worked on the project actively” ofcourse.
Compensation:
Any money gained from the project will be shared among the members, “See above for plans”
Technology:
We’re using an inhouse solution that’s for now most of the part Nathan’s contribution, the results so far can be seen here: http://www.nathanthecoder.blogspot.com/ And we’re focuing our artstaff at 3dsmax or applications that can for now export to 3ds or .X models. This is however a subject to change.
The artists are responsible for the application they create content with, Most of our team use 3dsmax, if we can focus our workforce around 3dsmax for artists I think we will have alot closer team and can support each other better. Zbrush for Normalmaps and detailing.
Texture artists can use whatever program they feel confident with, that can make DDS or TGA images.
Talent needed:
Programmers
Concept Artists
Texture Artists
Animators
Possibly any other soul really interested who can contribute something out of the ordinary.
Team structure:
Mireneye(Peter) -Leader,Modelling,Lore
Rogue Shadow -Duskvale Designer
Thann -Aeri Designer
AnOldFriend -Modeller
ThinZappa(Fredric) -Music
Nathan -Lead Programmer
Anthony -Programmer
Engineer Shorty(Nick) -Helper(small ‘easy’ tasks in a few various subjects)
Cargo(Luke) -Helper(easy’ tasks in a few various subjects)
Website:
No domain names yet
Personal: Mireneye
Team: VVD “A new WIP homepage”
Contacts:
C_mireneye@hotmail.com
Additional Info:
Where to start without spoiling is a good question, ill start with half the intro to see if its spawns any interest:
Story Intro PT1:
Lately, my family had begun falling apart. It had beacome apparent to me that things would not last much longer, I was right.
My father died a mysterious death, which cause was cast in shadows. I was left alone in this world, carrying the curse of my Bloodline. All alone in the lands of Kynskavion…
The curse which in fact is the fate which we have so far always strifed against was not sealed for me, as for my elders. Before it could be done, all known realatives to me had died.
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