Hey everyone,
I’ve been having some weird issues with Vue 6 Infinite 64-bit on Vista-64 and what I think may be an OpenGL compatability problem. The program operates just fine when performing normal operations, but, whenever I go to render either in the main view, or into a screen, the program hangs and crashes as soon as it finishes rendering where it’d usually pop up the ‘post render’ options. It crashes in both normal and compatibility mode. However, if I turn off all OpenGL functionality, the program functions just fine in wireframe, allowing me to render in the main view and in a screen with little to no other performance issues.
I’m using a Nvida Quadro4600 with the latest drivers from nVidia (which, when I run the compability test says it’s compatable, even though at startup it tells me it’s not), 2 x Quad-core xeon 3.0ghz, and 8GB of ram, so, running this program shouldn’t be anything of a performance issue hardware-wise.
One interesting thing to note, however, is that in my application event viewer, it says the faulting application is Vue 6 Infinite.eon, however, the faulting module is ntdll.dll. Don’t know if that will help determine the root of the issue or not.
Anyone else having similar issues, or have any reccomendations aside from having to grit and bare it in wireframe mode?