I am trying to render out a sequence in Mental Ray (3ds max) that I partly built in vue . While the camera is moving, for some reason some of the textures seem to be oriented to the camera instead of being attached to the terrain. It seems like they stick to their local position on screen instead of moving with its terrain.
After some more tests, it appears if I render the same scene directly in vue everything works fine.
Did anyone encounter similar problems and does possibly have a solution for this?
Further explanations:
The terrain is done in Max, exported via 3ds- format and imported in Vue. It’s textured (with modified standard materials from vue) and populated. I am using 3ds max 9 in combination with vue 6.0 (288741), but I also tested it with the latest update.
I’d be very glad if anyone would have a solution for this.
Thanks in advance!