Vue Mapping issues with Animations: rendering with 3ds max Mental Ray


#1

I am trying to render out a sequence in Mental Ray (3ds max) that I partly built in vue . While the camera is moving, for some reason some of the textures seem to be oriented to the camera instead of being attached to the terrain. It seems like they stick to their local position on screen instead of moving with its terrain.

After some more tests, it appears if I render the same scene directly in vue everything works fine.

Did anyone encounter similar problems and does possibly have a solution for this?

Further explanations:

The terrain is done in Max, exported via 3ds- format and imported in Vue. It’s textured (with modified standard materials from vue) and populated. I am using 3ds max 9 in combination with vue 6.0 (288741), but I also tested it with the latest update.

I’d be very glad if anyone would have a solution for this.

Thanks in advance!


#2

Have same problem with mixed material. Different layers “swim” with camera moving.
I think, You need to check mapping and material groups.
In my case, when all trees being populated, I can sold this by render view to texture and set up mapped material.


#3

Hey Wisky,

thanks for your respond!

yeah- that really sounds like the same problem. What do you mean by mapping and material groups? Where do I find that?

I spent the last days with trying it to render in VUE, like expected- it rendered great over there, but as soon as I go higher than final in the Render Settings dialogue it crashes each time. So, it seems like this won’t work either :(!


#4

It’s important - what’s kind of software you use?
Because some troubles from “wrong” version. And all OK on licensed product.


#5

That might have been a good hint :)!

I did some upgrading yesterday evening on our full version, sent it from there (just from a laptop) and for the scene I am working on right now it seems to work :)!!!

After all bad experience with it, I keep on being skeptic if it stays that way with the other scenes (there will be some which are quite a bit heavier), but for the moment I am happy :)!

Thank you so much!!!

I'd still feel more comfortable if I could render it with Max's Backburner and Mental Ray (solving the mapping issue), but if that works that's absolutely great :)!


I'll post more how everything goes. Thanks again for all  your kind help!

#6

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