yah, the proxy mesh was generated via tracking points in boujou… then imported into vue… this shot actually took me almost a month or so to do with trial and error, and just learning the matchmoving pipeline in general from scrath was hard enough lol.
but one good hint that i’ll tell yah is previs that shot before actually matchmoving, you’ll save yourself hours of work. In your original clean plate, bring that video into photoshop’s video animation editing thingy… scrub through til you see a main/key that you really think is money and save that frame out and start painting away your concepts. I only say this because this keyframe is going to be VERY important, because you’ll be adding maxed out tracking points and camera solves for that particular time frame, and this can take a very long time. I only say this because with maxed out tracking points and camera solve data, the more accurate your mesh will when you start painting your ecosystem on it. I"m actually in the process of making the matchmoving pipeline with vue… should be out in a few weeks