does anyone know if its possible to fake volumetric light effects in vrml world ( maybe using java or any other language , i know nothing about these but know you can do some fancy tricks with java such as reflections etc ).
im am working on a real time pre viz to demonstrate set design and placement for tv and stage/lighting production co. I would really like to simulate the various lighting effects possible ie coloured lighting with visible beams such as seen when smoke is used. Like a
stage lighting setup.
I thought about using a gaming engine or blenders realtime abilities but need to keep it as simple for client to use as poss.
Any suggestions using any form of “cheat” or scripting possibility would be greatly appreciated.
Thanks Dan