Can’t really tell from those 2 numbers alone I’m afraid. With such low settings, I’d suspect bad geometry. But there a tons of things that can slow down your render.
First I’d check if the dynamic memory limit is set high enough. Next I’d create a material over ride and test the scene with just white material. If it’s still slow, at least you can narrow down to either geometry or Max tree depth. Run clean up to find non manifold geometry, double check if there’s no geometry on top of each other etc. Also take a look at the Max tree depth number in your output window, see if it needs to be set higher.
sorry I’m sleepy, need to edit a few times, couldn’t think straight