I’m working on my current book cover assignment, and have run into a couple of problems. Is there a way to set Vray to do a quick and dirty render. As it is, the scene I have is talking about an hour to render, due to displacment, unloading geometry, havinf water and such like. Now once the scene id done, I don’t care if it takes 2 or 3 days to render. That’s why I got a laptop. But it sure hangs up my working time. And since the scene is in a forest, I haven’t even added trees and bushes and ivy details and such yet. Just my main subjects. Nor have I added lights. I know I’ll have a main Vray light as the main, though I want the scene somewhat dark and foresty. I’ll also have at least two omnis or spots to shed a little more glow on a couple of things in the scene that need it. I know all that is going to add more time. So can I get a quick and dirty render, just to check on placement and such? It’s a pretty complex scene.
My second problem is that I went to add Vray hair and fur to my ground mesh to get a little grass. And for some reason, the fur sprouted from the bottom of the object. What? I don’t have much experience with fur yet, but I’ve never encountered this before. I did notice the gravity was set to -3. Is that a factor? Does anyone know what’s going on?
another tip is to use the override material, this replaces all the shaders in your scene with one (say a grey diffuse) so you can check lighting. It only does this at render time so it won’t do anything to your scene. Make sure you’re only using vray materials, vray lights etc (ok you don’t really have to but it’s a rule i go by). also with regards to object that you thought vray had a problem with, it might be that max has a problem with it. sometimes objects get corrupt especially if you’re transferring files a lot. they can be a mission to fix and sometimes you have to redo them =\ and just to concur with what other people have said, only use the vray disp mod for displacement maps
with regards to the fur, vray fur isn’t really… furry =\ but it might be your normals with regards to your problem, try adding a normal modifier and flip the normals before adding the vray fur. hope that helps a bit!