Vray nurbs tesselation issue



1)I export nurbs surfaces out of Alias Studio Tools.

  1. I import them into 3dsmax but I’m never offered any options, they just come in converted to triangles.

  2. When I render with Vray, the more surfaces I have, the lower my tessellation is AUTOMATICALLY when rendering. i.e. when I instanced some of my geometry anything curved is looking very chunky from it’s tesselation being lowered at render time.

How do I manually tell vray to have a high tessellation value at render time of imported nurbs geometry?

Please help and thanks!!


There is a big thread about this on the chaosgroup forums…


Where on the Chaos Forum?


I couldn’t find it either, I’ve been meaning to ask


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