1)I export nurbs surfaces out of Alias Studio Tools.
I import them into 3dsmax but I’m never offered any options, they just come in converted to triangles.
When I render with Vray, the more surfaces I have, the lower my tessellation is AUTOMATICALLY when rendering. i.e. when I instanced some of my geometry anything curved is looking very chunky from it’s tesselation being lowered at render time.
How do I manually tell vray to have a high tessellation value at render time of imported nurbs geometry?
Please help and thanks!!