[Vray/Maya] Foggy/Milky Liquid Shader Help!


#1

I am trying to make a shader for a tomato-based soup like the one in this picture. It needs to be translucent and somewhat milky or foggy.
http://www.metrotampabay.org/wp-content/uploads/2013/01/alphabetsoup.jpg

I have tried VrayFastSSS2 material, I have tried blending an SSS with a water material, I have tried playing with the fog in VrayMTL’s refraction menu. I have gotten nothing really.

I was thinking if I could have a clear liquid layer over a container that was holding environment fog I could get the effect that I am looking for. Or is there a way I can control the SSS to be nearly see through?

Anyone help?

Also, sorry I accidentally posted this in the texturing subforum.


#2

Interesting. I think I got the fog to show up with refraction by using 2 identical objects for the soup. 1 has Vray material with refraction, the other has transparent Vray material with environment fog. Still looking very weird, but it’s something. Not sure how SSS2 will turn out, let me play with it some more.


#3

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