I am trying to make a shader for a tomato-based soup like the one in this picture. It needs to be translucent and somewhat milky or foggy.
http://www.metrotampabay.org/wp-content/uploads/2013/01/alphabetsoup.jpg
I have tried VrayFastSSS2 material, I have tried blending an SSS with a water material, I have tried playing with the fog in VrayMTL’s refraction menu. I have gotten nothing really.
I was thinking if I could have a clear liquid layer over a container that was holding environment fog I could get the effect that I am looking for. Or is there a way I can control the SSS to be nearly see through?
Anyone help?
Also, sorry I accidentally posted this in the texturing subforum.