Hello all
I have been trying to get my displacement maps to render out in V-ray for Maya properly but I cannot seem to get it to work.
I get parts of the model displacing properly and other parts do not.

The collar bone area, the bicep, shoulders etc. are not doing what they should be doing.
The displacement map is coming from Zbrush, and it is a 32 bit map and it is in .tiff format connected to a Vray material Shading groupss displacement slot.
I have the Vray displacement and subdivision controls added onto the model in the attribute editor.
edge length = 1.0
max subdivs = 16
2d displacement
displacement amount = 1
shift = 0
texture res = 4096
precision = 15
tight bounds checked on
filter blur = 0