Please clutter some more 
I’m curious on your approach on color-bleeding, your latest
tests from your blog are stunning as usual but how do you control
orange-tinted floors from bleeding too much on white surfaces?
Like in this example: http://jeffpatton.net/Blog-images/Exp_photometric.jpg
I’m working on an interior with your typical wooden oak-flooring and I’m
currently in orange-ceiling hell
I know that’s what should happen in real life
but what if I want to keep my white surfaces bright and clean?
My current setup is physical sun&sky + all mia_materials (A&D in the world of 3dsmax)
Regards
//NIC






