Hi FuriusD,
Hey Thomas, How do you find Air
I think Air has a lot of power under the hood and I think it is probably the most interesting renderman compliant engines for the price. It allows a great deal of fine grained control and if you are willing to get into building your own shaders, the possibilities are endless.
The only downside IMHO is that the shear number of parameters in your disposal can be intimidating at first. If you can get past the learning curve, then this is one powerful engine that can hold its own relative to Brazil or Vray.
What software are you using to intregrate AIR ?
Since Rhino is my main app, I use Rhinoman as the plugin. Rhinoman is shaping up very well. It is still in beta, but it is ripe enough to use for work.
If you are a Max user I think the equivalent plugin would be: [PaxRendus](http://www.archonus.com/index.htm)
I haven't used it though so I don't how good it is.
Here are a couple of things I was able to do within a week or two of testing. (I am only scratchinjg the surface).
Here is another try at the room scene:
(Still using matte materials of vivid color to see how colorbleeding works).
[img]http://mywebpages.comcast.net/ThomasAnag/Misc/Room08.jpg[/img]
Here is one of the earliest attempts with true displacement and texturing:
[img]http://mywebpages.comcast.net/ThomasAnag/Misc/Pulley01.jpg[/img]
Here is an early experiement with glass + caustics:
[img]http://mywebpages.comcast.net/ThomasAnag/Misc/Glass_caustics01.jpg[/img]
Here is another experiment on Glass + caustics + Reflection map
(still working on this one)
[img]http://mywebpages.comcast.net/ThomasAnag/Misc/Massager04.jpg[/img]


