VRay-like interior renders with mental ray???


#2261

Are these Maya and MR 3.7? …or Max and MR 3.6.5? …also, can you share render times you are getting with Importons and Irradiance Particles?

Thanks,
Travis


#2262

i did it with max mr 3.65. render time - the first image about 1.5 hour withe secondery interpolation ip. the second one and i really dont know why (mabe because the fur carpet) took almost the same time with interpolation=always. working with intel quad 6600 2 gb ram.


#2263

Deleted…


#2264

How’s this for a 10 minutes mental ray render?

RAW:

After Photoshop:

I used Irradiance indirect lightning with 3 passes. I also used four portal lights on the windows, one physical sky to get that nice gradient outside the window, and a photographic exposure attached to the render camera to tune out the contrast.

AMD 64 x2 5200+ with 3 GB RAM.
Windows XP 32 bit and Maya 2009.


#2265

wow…that’s great bro…only 10 minutes with DOF…stunning bro.
actually i want to use photographic exposure, but everytime i’m using it on lens shader, it won"t work, the rendered is blackout. actually what’s wrong with it? do anyone knows why? do i have to connect to others?

bro nemuro, can u share ur photographic_exposure setting here? thx b4


#2266

Hi guys, I read this thread a lot of time and I learned a lot too. So I show you my last personal-study work. Rendered with sun&sky, FG mb, BSP2 and mr-proxy.

Render take 2.5 Hour for this pic.

here you can find other images.


#2267

Marla,
My God there Awesome renders !! Your Landscape is fantastic.

cheers


#2268

Hi TANKQ,

After you plug in the mia_exposure_photographic for the render camera under mental ray > lens shader, if you are using physical sky, make sure under the settings for mia_physicalsky, you set the R Unit Conversion, G Unit Conversion and B Unit Conversion to at least 0.318000. Play with that until you get the desired effect.

After you get the setting right, you can start tuning the settings for mia_exposure_photographic. To add some visual pop you could increase “Burn Highlights”.

Sure thing, here they are:

But I still encourage you and anyone else to experiment on your own, what pleased me may not please you, it’s a matter of taste.

Also, taking the picture in Photoshop allowed me to further point out detail in the render without waiting another 10 minutes, so I recommend that.

Have fun!


#2269

I RE-uploaded my room scene to the old LINK

more info on page LINK


#2270

thanx a bunch, pal!
I was desperately looking for it…


#2271

That is a nice scene Howard, much oblige for sharing, here’s a quick doodle.
And a somewhat different approach to the good ol’ classroom-scene, rendertime
for the classroom 2 minutes with mia_bokeh :wink:


#2272

very clean renders, like the first one most with the artificial and natural light.

what are you using? gi + fg? with mia_material_x color bleed?


#2273

Thanx, only FG used this time around, a portal for the HowardB scene.
Mia_mat_x with bleed for Howard-scene and with detail for the classroom.

Cheers

//NIC


#2274

could u plz upload this scene for us ? :blush:
i mean with lighting?
your render time is absolutely amazing …

if not …can i buy it :slight_smile: :thumbsup:


#2275

hi my name is bimal and iam new to this forum ,after reading all this threads i got some valuable information about mentalray in Maya .


#2276

Can you please upload the scene of the room with computers, i wanna check out lighting setup… thanks!


#2277

Your work is amazing, but you heard that already. CAn you perhaps answer some of the questions alot of us have regarding the Mia_Material used on the painteffects? How did you work it out to look like leaves etc? Especially the grass, would love to see settings or maybe just an idea?


#2278

Sure, here ya go:

Download


#2279

Hey Visua i tried rendering the same scene with the same settings and i get a different render. The color seems different. Your scene looks more like an ambient occlusion pass. Did you do any post work in photoshop?


#2280

Here is what the scene looks like.