Are these Maya and MR 3.7? …or Max and MR 3.6.5? …also, can you share render times you are getting with Importons and Irradiance Particles?
Thanks,
Travis
Are these Maya and MR 3.7? …or Max and MR 3.6.5? …also, can you share render times you are getting with Importons and Irradiance Particles?
Thanks,
Travis
i did it with max mr 3.65. render time - the first image about 1.5 hour withe secondery interpolation ip. the second one and i really dont know why (mabe because the fur carpet) took almost the same time with interpolation=always. working with intel quad 6600 2 gb ram.
How’s this for a 10 minutes mental ray render?
RAW:

After Photoshop:

I used Irradiance indirect lightning with 3 passes. I also used four portal lights on the windows, one physical sky to get that nice gradient outside the window, and a photographic exposure attached to the render camera to tune out the contrast.
AMD 64 x2 5200+ with 3 GB RAM.
Windows XP 32 bit and Maya 2009.
wow…that’s great bro…only 10 minutes with DOF…stunning bro.
actually i want to use photographic exposure, but everytime i’m using it on lens shader, it won"t work, the rendered is blackout. actually what’s wrong with it? do anyone knows why? do i have to connect to others?
bro nemuro, can u share ur photographic_exposure setting here? thx b4
Hi guys, I read this thread a lot of time and I learned a lot too. So I show you my last personal-study work. Rendered with sun&sky, FG mb, BSP2 and mr-proxy.
Render take 2.5 Hour for this pic.
here you can find other images.
Hi TANKQ,
After you plug in the mia_exposure_photographic for the render camera under mental ray > lens shader, if you are using physical sky, make sure under the settings for mia_physicalsky, you set the R Unit Conversion, G Unit Conversion and B Unit Conversion to at least 0.318000. Play with that until you get the desired effect.
After you get the setting right, you can start tuning the settings for mia_exposure_photographic. To add some visual pop you could increase “Burn Highlights”.
Sure thing, here they are:

But I still encourage you and anyone else to experiment on your own, what pleased me may not please you, it’s a matter of taste.
Also, taking the picture in Photoshop allowed me to further point out detail in the render without waiting another 10 minutes, so I recommend that.
Have fun!
That is a nice scene Howard, much oblige for sharing, here’s a quick doodle.
And a somewhat different approach to the good ol’ classroom-scene, rendertime
for the classroom 2 minutes with mia_bokeh 


very clean renders, like the first one most with the artificial and natural light.
what are you using? gi + fg? with mia_material_x color bleed?
Thanx, only FG used this time around, a portal for the HowardB scene.
Mia_mat_x with bleed for Howard-scene and with detail for the classroom.
Cheers
//NIC
could u plz upload this scene for us ? 
i mean with lighting?
your render time is absolutely amazing …
if not …can i buy it
![]()
hi my name is bimal and iam new to this forum ,after reading all this threads i got some valuable information about mentalray in Maya .
Can you please upload the scene of the room with computers, i wanna check out lighting setup… thanks!

Your work is amazing, but you heard that already. CAn you perhaps answer some of the questions alot of us have regarding the Mia_Material used on the painteffects? How did you work it out to look like leaves etc? Especially the grass, would love to see settings or maybe just an idea?
Hey Visua i tried rendering the same scene with the same settings and i get a different render. The color seems different. Your scene looks more like an ambient occlusion pass. Did you do any post work in photoshop?