In the past, I’ve had no problem rendering millions of trees with bark, branch, twig, and leaf shaders all assigned to one single combined mesh. I did this with mental ray too for YEARS.
But now it’s broken? You can’t do it? Sometimes it works but not others? What’s happening and why? Does anyone else have this issue? I’m using Maya 2020 and Vray 4.3 already. It worked fine with Maya 2015 and Vray 4.1, but now it doesn’t work anymore?
Specifically, it will render the object but with only ONE material applied to the geometry, and randomly so. So I get trees where the whole tree geometry is shaded by the leaf shader OR the bark shader. But no indication why or how it’s doing this.
I know Vray proxies exist but the workflow is very convoluted and wasn’t necessary with 4.1. Has anyone else ran into this issue?