Hey guys, sorry I wasn’t around yesterday. I was working on another type of exporter for V-Ray :). I’m hoping to be able to get both the material exporter, as well as this other exporter for max released around the same time, so it’s been a bit hectic.
PaulS2- Default settings has been a rather hot topic. Almost every person that uses our plugin has an opinion of how the default settings should be set, and unfortunately, it makes it rather difficult to decide which people’s preferences we should cater to. We’ve tweaked the default settings quite a bit, to end up where it’s at now, and just like yourself, there’s a few other folks out there that feel those settings don’t quite fit their needs. So we finally decided to just let you save out your own settings, and share them with whoever you want. There’s a couple settings that come with the plugin by default, they should have the file extension of .visopt. By default they should be in your C:\Program Files\ASGvis\Options folder on your hard drive. The presets that come by default are:
- default.visopt
- gi_irmap_high.visopt
- gi_irmap_low.visopt
- gi_irmap_medium.visopt
- gi_irmap_very_high.visopt
- gi_irmap_very_low.visopt
- gi_qmc_lc_high.visopt
- gi_qmc_lc_low.visopt
- gi_qmc_lc_medium.visopt
- gi_qmc_lc_very_high.visopt
- gi_qmc_lc_very_low.visopt
If none of those fit your needs, by all means set the settings to how you like them, and then click File->Save in your V-Ray Render Options in Rhino.
If you’d like us to change or add something to our products though, and I hate to sound like a broken record, you’ll need to say something about it on our forum http://www.asgvis.com .
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We are notified every time something is posted, so we don’t need to scour the web for questions on one forum or another. (that means less time spent on searching for suggestions, more time developing.)
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Other users on that forum should know how to answer your questions, so you may actually end up getting your question answered a lot faster that way.
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If someone else using our product has a similar question, they’d have to look all over the web to find the answer, but if you post it on our forum, there’ll be a centralized location to go for any questions you have about V-Ray for Rhino.
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Someone might have already posted something similar or answered your question. Just as I’m sure you’ve seen on this forum, often when someone asks a question, and it’s already been answered, that person will have a reply to their post saying something like “search the forum, then ask the question”.
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Helps with bug tracking
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We post announcements on our forum, so you’ll find out about new products, patches, upgrades, etc.
The list could go on for a while longer, but I think you’ll see my point. And again, I don’t mean to say this in a negative manner, so please don’t misunderstand. I’m just trying to point you guys toward the resources that will aide you in the most effective manner.
Now as far as changing the default settings goes, the main issue from what I understand, is a lack of knowing how the plugin works, and what the settings do, and how they interact with each other. There’s some adjustments that could be made to the settings, but then again, what application couldn’t use some tweaking. I’m fairly confident that once we release some more detailed documentation, most of the issues folks have with the render options, whether default or otherwise, will be cleared up. It’s just fustrating when what you need to do is on the tip of your tongue, but you can’t quite find the right place to impliment it. All I can say is hang in there, and stay tuned to our site for further updates about documentation.
CLONEOPS- Haha, so you want to ‘pimp my mats’? Sounds like fun. The reason the test material scene is so simple, is just so that you can see the difference between one material or another, in a controlled environment. Just like with the guys over at www.vray-materials.de , we’ve found that really this is the best way to display material sample renders. Having options to choose other test scenes to see how certain materials work with different shaped geometry, may prove to be useful. I’ll keep it in mind for the future!
tilite- Didn’t realize that I hadn’t uploaded my avatar yet. Ya gotta love Mr. Bumbles the abominable snowmonster! Yes having some sort of invisible geometry to represent the light’s actual properties would be useful, unfortunately Rhino is a tad behind the times when it comes to some things (which is why we’re trying to develop for it, so it’s up to par with the big boys). As far as the multiplier being at 1000… http://www.asgvis.com/index.php?option=com_smf&Itemid=90&topic=453.msg2392#msg2392 … hopefully that will help. If not, here’s some more tutorials… http://www.asgvis.com/index.php?option=com_content&task=blogsection&id=5&Itemid=55 . Have Fun!!