I am running into a slight issue. And this is something I am doing wrong because I have this on all of my models.
When rendering my headlights it seems my main headlights glass kills the detail inside the headlight.
If the glass is hidden the headlights render out just fine, with it on it hides my bumps and colors.
I have a shell on everything and is all to scale.
I have affect shadows on
I also noticed if I uncheck “visible to refractions” in my vray properties for the glass, it helps somewhat, but not fully.
Any help would be greatly appreciated.
Here is a pic showing the issue.
