hey, I wanted to do something like a glass sphere with a transparent background, that would look alright with whatever background I put on photoshop, but when I select “affect color+alpha” on my glass material (refraction slot), the reflections become really dim.
how do I get it to work as intended?
this is what I get when I render the sphere with refraction affecting the alpha channel, and then adding a gray background on photoshop
this is what I get when saving the file without the alpha channel
this is the result I wanted