Hey guys, I’ve attached a render so you can see what the environment looks like. The modeling and texturing is not done but I’m trying to finalize my render settings for later by rendering while I sleep.
The problem is I’m still getting some GI flickering and swimming. I’ve circled in red the most obvious areas but really the GI is moving around for all surfaces and obviously flickering at the tops of all window frames. I’m pretty sure its my render settings. Now my render times are starting to get high so I’m asking for your help in hopes are dialling in the right value to stop this from happening as it’s the last remaining render flaw I have to deal with. Below are my settings;
Vray
Image Sampler - Adaptive DMC
AA filter Gaussian with a size of 2.0. Min subdivs-1 max subdivs-8. Threshold - .010
Color mapping
Type- Linear multiply
Gamma 2.2
Affect background - on
Vray Sun and Sky - on
Camera type - Movie Camera (all other setting default except FOV -65)
Indirect Illumination
GI-on
Ambient Occlusion - on, multiplier 1.5, radius 50, subdiv 8
Primary bounces - Irradiance map
Secondary bounces - Light cache
Irradiance map- Present Medium animation
Light cache- # of passes 24, subdivs 1500, sample size .020, use light cache for glossy rays ON. Mode - Single Frame
Settings
DMC Sampler
Adaptive Amount - 1.0
System - Raycaster params - Dynamic memory limit 15000
I’m using maya 2013 sp2 with Vray 2.30.01. My box has 24 gigs of ram. My final render size will be HD1080.
There are 2 short scenes that involve objects moving. Before the attached shot a double gate door will open for 3 seconds. Then it’s a fly-through down that cobblestone path. At the end of the cobblestone path a car will be moving around for 5 seconds.