Hello everyone,
My question is regarding the fresnel option in Vray. I am all about being physically accurate, linear workflow and getting it as close to real life before breaking rules.
In regards to Fresnel, if I enable the option, is this how Fresnel should be used to be accurate. Just clicked on and that is it?
The option that says “Lock Fresnel IOR to Refraction IOR”. If I unclick that and play with the Fresnel IOR, is that unrealistic? I thought in real life, things would have different fresnel values technically.
If this is the case, can someone also provide more info, is parquet flooring like 1.3 for Fresnel IOR for example?
Thank you
There’s no single roughness for any material, we can set it where we want.