Hey Everyone,
After exporting all of my textures out of Substance Painter, I imported into Maya and connected texture file nodes to their proper attribute including the normal map. When I did so, I noticed my swatch preview had a black effect against the Fresnel and now my textures appear black whenever I render from the side. I have not changed my workflow recently, and do not understand why it is breaking now.
Attribute Editor:
https://i.imgur.com/qqSdJl4.png
Render from Side:
https://i.imgur.com/KIB4zwa.png
Render from Top: (notice it disappears)
https://i.imgur.com/cNL2MAN.png
Map type in the attribute editor to Local Space Bump Map it works fine.
https://i.imgur.com/vDbyfwD.png