Hi all,
Does anyone have info about the support of Ptex in VRay for 3ds Max ? VRay for Maya support it since a few month now, but still nothing for 3ds max …
Ptex in Mudbox 2012 look really cool, it seem to be the perfect way to get rid off UVs (I don’t Photoshop textures).
But I use 3ds max and VRay so I can’t do anything with the exported Ptex file 
Is ZBrush AUV system working as well as ptex ? I have heard about displacement problem with AUV ?
I know in ZBrush I will still have to subdivide the mesh to paint detail but while waiting for a Vray / Ptex support, it could be a nice alternative.
Thank to let me know.
PS : Sorry for my english.