so 1st pic is that composite curvature applied to the bump channel
2nd pic is to visualise the curvature into the diffuse channel
3rd is the mat editor. fairly simple stuff
also note the gradient apearing, even that i put a very strong output curve to it. i wanted very sharp thing, and he doesnt want to.
and if i may, there is another bug i dont really understand.
so here is my geometry and my normal map.
in the diffuse slot it works correctly as expected, but into the vray normal slot, there are weird stuff going on.
i rewelded my vertices, tried the smoothgroups, a meshsmooth, a turbosmooth, a tesselate, and they all give slightly different results, but none fix that.
its not the light either. killing/changing the lights just make it stronger or weaker.
but what i cant understand is why the witness cube is wrong. its not even collapsed into a poly.
im not sure its a geometry problem…
object attached to a brand new cubemakes no difference.
idem for the reset xform