VRay; big scale and pixelated point world


#1

Hello all,

the project that I am currently working on has been set at a ridiculously huge scale (out of my control) which is causing the point world and point object data generated by VRay and SamplerInfo to appear to be low resolution when ran through Nuke in tools such as this PointPositionMask gizmo.

View image below:
https://www.dropbox.com/s/gf5nx1b943uymg9/broken_wp.jpg?dl=0

Aside from scaling the scenes down, is there something that can be done in render settings somewhere to either “fake scale down” the scene or to up the resolution of the point data?

Many thanks!
Patrick


#2

Well, if someone ever runs into the same issue, the reason for this is because my renders were 16 bits half-float and not 32bits full float. Changing that fixed the issue.