I am a bit of a newbie to Vray after being a long time MR user within 3ds (max 2010 currently).
I briefly used Vray 1.5 before recently upgrading to 2.0. In 1.5 I understood that you got your exposure control only via using the Vray Physical Camera, since there was no Vray specific global exposure control (such as the excellent MR Photographic Exposure, although I suppose you could use one of the other exposure control systems, i.e. “Logarithmic Exposure Control” but they all seem poor). With the advent of Vray 2.0 I see this has been rectified and Vray has ity’s own fully featured exposure control to use via the “Exposure control” dialogue within Environment and Effects window.
Am I to take it that this makes the Vray physical cam basically redundant? I certainly find it easier to use exposure control globally like this, rather than tying it to a single camera (and therefore any renders done in my standard and often used Perspective view come out wrong). Is there any point in using the Vray Physical cam at all? I know perhaps this is an easy way to get motion blur / DoF, however I still find doing this kind of stuff in post more sensible/flexible.
On top of this, where should “Vray Color Mapping” come into the equation? I am not used to this feature as there was no real equivilent within MR (it seems like the kind of stuff that MR exposure control deals with, Burns/Midtones/Shadows etc). I see in older tutorials it is common to use Vray Color mapping, but with more fully featured exposure control is this another thing that is redundant?
I am just trying to get a feel for a good workflow here - I don’t want to learn the ins and outs of the Color mapping if it is on it’s way out!
Any help or general advise would be most appreciated!