Thanks very much for the ideas guys… greatly appreciated.
I do have PFlow Box3 as well as TP3. (Although I’m no expert with either and am trying to learn more every day with each).
The frustrating thing is that I get very, very close with each method I try but then there’s a gotcha that stops me dead. The reason I was asking about this particular method is that I’m sooooo close to making it work with all the control I need, yet it seems I have hit another impossibility.
Thanks to the helpful folks on the TP forum (thanks Goran & Joe!), I do have a working setup using Orbit (as one of many ops) but it currently doesn’t have the complete control as in this PFlow setup (particularly the taper/turns of the vortex-controlled by the helix creation stack and the animated vortex overall shape-controlled by the path deform spline). I will be revisting that TP3 setup to see if I can incorporate the spline control portion at least.
Charley, is there any particular example or tutorial that would shed light on that Box3 method? What operator(s) uses the maps to define the force? Oleg has mentioned something similar about using the Data Operator but I don’t have any examples about how to set something like this up. I’m pretty green with all things particle but if I find an example or tutorial I will be closer to figuring this out. I’m currently going through Allan McKays DVDs and have been learning a lot… thanks Allan!).
John, at this point Vallium or some particle Prozac would be nice!
Thanks again.