If you open the attached MAX2008_32 file, you will see an animated dummy moving across the screen. Linked to the dummy is a spline. Also linked to the dummy are two helix splines which are path deformed to the first spline. The Path Deforms have their rotation animated and the result is a rotating vortex that follows an object. In addition, the first spline acts as a control object of the two vortices splines… this allows me to animate (using either vertex animation or linked XForm animation) this control spline and change the shape of the vortices. All this works fine and gives me the control I need.
I setup a PFlow that uses Speed by Icons and the 2 icons are set to path constraint to the 2 helixes. As long as there is no animation on the control spline, the particles follow the helix paths perfectly. But when the control spline verts are animated (to change the overall shape of the helixes) the particles no longer properly follow the helix paths and drift off in the middle of the paths.
Does anyone know of another method to get this exact control of the vortices but have the particles properly follow the helix paths?
Thanks!
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but as we all know free time is hard to come by. I tell you I’ll bounce on those in a second:)