Voronoi Fracture on Imported objects


#1

Hey guys,

When I import an object from turbosquid and place voronoi fracture on and attempt to make it crumble upon collision- it disperses into loads of pieces but the pieces fly high into the air and the pieces are thin and long. I then realised the object has no density and maybe that is the problem?

My question is: if the problem is the density of the object, how do i fill an object with polygons so that it is not hollow?

Also when i place voronoi fracture on the object, the green dots do not even appear on the object they are above? (see image)

If anybody has come across this problem before and the problem infact requires a different solution please let me know!

Many thanks
Troy