Been trying to figure this out in maya for some time. I’ve tried fog but the light still passes through objects. What am I missing?
Most of the tutorials I’ve been finding just skip over steps and don’t really explain how to properly set this up.
THE PIC: The top two images are from another 3d program. I simply select “volumetric” in the display options and the light works well.
The bottom two are from maya. Obviously not what I’m looking for. I tried mapping a water caustics pic to the light color… it gives me “rays” but not very good quality and light still escapes through the object walls rather than just the holes.
Something that works in Mental Ray is prefered but for now im just trying to wrap my head around the basic setup.
Any help with this would be greatly appreciated!