VMapProcessor v1.0 has been released!



I would like to inform that our new interactive tool VMapProcessor has been released and added to TrueArt’s Modeling Pack http://modelingpack.trueart.eu. It’s allowing to generate or modify existing vertex maps, such as Weight, Texture, Morph or Color, inside of custom Node Editor. Each vertex independently, in any imaginable way.

If you’re owner of TrueArt’s Modeling Pack http://modelingpack.trueart.eu please write to me with order id, shopping system that you have used Plimus/Reg.Net, and system information.txt, and I will send you free update that should work in LightWave v9.6.

Tool is available on Windows 32 bit, Windows 64 bit, Macintosh UB 32 bit and Macintosh UB 64 bit platforms.

I will make video of this tool in action in a few next days.

Best Regards!


I have added new video.
It shows how to convert bump map nodes to Morph map, and generate Color Vertex Maps, all in Node Editor in Modeler.
It’s much more versatile than my older tool TrueBump. If input data is in wrong range or format, in Node Editor you can setup complex math equation to modify and fix it, or restrict influence.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.