Name: Olivier Ponsonnet
Software: 3ds max
Here is my latest work. I started to work on this piece a few months ago but did not have time to finnish it until a few days ago. I’ve tried to create a face with sharp and clean features in contrast with the blood splat on his mouth. The modelling, lighting and shading were created with 3dsmax and textures painted using PS. I also used PS to add noise, color corrections and a slight chromatic aberration.