Village Need somthin


#12

OK here ya go

(Pomru) thankyou for all the advice its the best i have got from any forum I am a member of thanks to to your suggestions the scene looks a lot better (i think) you are obviously a pro either that or you have a lot of experience in this field either way your advice has proved invaluably thankyou for taking the time to wright that reply)

thanks to everyone else to I took all your suggestions into account and added them into the scene anything else it needs please let me know

:))


#13

Whoops sorry the image link broke

Here


#14

Hey mr wheels looks awesome man! mayb you could improve the end of the sea a bit, so it looks like it doesnt end but the textures on it look very cool! Try not to compress the images too much when ya turn m into jpg. For such fiew maya experiance its really cool man! keep it up.


#15

very impressive reply Pomru there was a short novella in there :slight_smile:

Its a very nice first image, I think Pomru’s comment on the lack of shadowing highlights the most prominent flaw in the image, it appears almost full bright where the huts don’t cast any shadows into their interiors or across the cat walks outside.

Second to this I think the texturing on the roofs of the huts needs the most work a more detailed thatched grass texture would probably suffice for the moment.

Finally some sort of fogging into the distance would be good to break up the very sharp horizon that makes it look like its only a few meters away.

Great starter into 3D you certainly have the fundamentals coming along nicely.


#16

heh anyone know where i can get a thatcht grass roof texture and BUMP map ??? I shore could use one


#17

(Mr Wheels) You could get a picture of the grass you want off google and bring it into photoshop and possibly make the bump map yourself. It wouldn’t hurt, the more experience the better. The sooner you do that the better your hutts will look… cause the roofs look sorta like cookies… no offense hehe.

Also, do you think maybe you could put in a hint of a haze on the horizon or somthing… ya know… to make it blend into the sky better rather then just an edge?

Keep up the awesome work man. I wish I had this much help w/ my frist 3d project


#18

I think this piece is becoming much more evocative, congratulations seeing as this is your first 3d scene :slight_smile:

The main things that hit me are the simplicity of the models and textures, i would focus on those - making elements more individual, as it looks like there’s a lot of duplicated models in here.

I recently found some pictures of a trip i made to Belize MANY years ago, check a few out, they may help set your scene.

Hope that helps, good luck and stick with it!

cuse





#19

OK here is Another update i think the textureon the huts is as good as it is gonna get i experimented for a few hours with textures And this was the best i could come up with I even found a thatched roof texture but it wasn’t lookin to crash hot I made some of the huts look different to add character to it all So here it is


#20

Lookin good… I would just actually model a wrecked boat if it was me. If ya don’t wanna just take it out. Its gettin there, keep it up.


#21

Hi!
Two things right off: the sun is way too big and bright; I think you’re looking for a relaxed feel to the pic, and this is too intense. Make a small, reddish glow around the sun perhaps with a small lensflare, and make it smaller.
The other thing is the perspectives, as in foreground vs background.
I would really try to put one hut up front, so it looks like you’re actually part of the pic, and put in something in the background, Maybe a small island or a mountain chain.
Right now it looks flat, and it looks like “the islands at the end of the world”:slight_smile:
I would also make the bridges a bit more rickety and “home made”, but thats taste again…


#22

Right Im not sure im gonna be liked much after this…but after all this is meant to be the Serious Critique section…

Firstly I’d like to say to the creator that this maybe a bit harsh…but if you are serious about CG then you should listen and abovve all not take it personally.

Presumably from the image you are fairly new to this…and for starters you show promise but if you want to improve you need to…wait for it…

basically you need to start again, the image is garish, bare, primitive. The texturing and lighting is poor and the modelling very basic. Now please bare in mind that this is all part of the learning curve and certainly NOT saying you are no good at CG…in fact I’m sure once you have spent some time learning the different techniques you will be very good at it…

I think you are trying to do too much at one time, and consequently making a little mess. Take it slowly, stage by stage…create a new more detailed hut, making sure you have modelled it correctly, i.e bevels etc.

Take some time in learning how to apply UV maps and textures correctly…make sure the colour work together…use reference if you aint sure.

Practice lighting a single hut on its own, to get a feel for how you want it to look, as well as making sure the textures work.

Learn to blend in the sky and sea better…instead of having a seriously harsh line…

You have chosen to have a real wide camera angle which means naturally the scene looks bare and the models look obviously duplicated…change the texures slightly…

think about what needs to be in the scene…the reeds in the sea just dont make sense or look right…I think you are just trying to cram too much in.

Obviously theres a lot more to learn and do…check out tutorial sites to get tips…and remember to take it one stage at a time, don’t rush. Please don’t let this message dishearten you, my early stuff was equally requiring improvement.

Now a quick message to the other people who commented…
I presume this section of the forum is under the SERIOUS heading…now just commenting saying its “awesome” is not going to do the guy any favours what so ever…if you think this image was awesome then you comments are really not relevant…keep em to the normal critique section…

I know this will get yours backs up…but come on, really …judges need to be people who have the experience to give a good critique otherwise this whole section is pointless.


#23

Ahhh thanks I think… I will start over “damn” I might just build one hut and make it very very detailed along with a few other bits and pieces thanks for the novel I…I mean comments


#24

nice work dude,

The real glaring issue (pun intended har har har) is those highlights man I mean I understand the whole sunshine thing. really wow I mean its a good pic but really have you or i ever seen a sunset with that ammount of glare on the water? really I would bring that down.

Also since this is evocative, you might want to evoke something. Right now its kinda evoking that good old MINE EYES ARE BURNING… sorry bad attempt at humor don’t think thats a flame its really not… oh god not more puns flame glare geez its like I need my eyes washed out… wow washed out good god I am on a role.

Neways I like the pic man just if you brought the glare or highlights on the water down a tad you might be able to bring more color into it. Right now the white is dominating your picture. When I think of islands and fat lil polynasians (sp) in huts I can’t really see white washed out you might just want to add some reds and yellows in to that you know the stuff you see on picture post cards.

After all those pictures are taken with the intent of evoking something right? just my two cents.

To make this brief, white isn’t evoking the feeling that you want. Okay the feeling that i THINK you want lol i mean you are the artist its all up to you in the long run don;t forget I am only a poster and a pretty crappy artist lol.

neways see ya dude


#25

Hello,
Here are some improvements you could myke to your images. These comment only apply to modeling.

First, all your huts are copies or look really like they are. Huts are builds by men with material from the wild, there should be some differences between each huts, even if they have the genaral same shape. You could add details to all of them or simply modify them a bit. For example, rotate the tree so that it is not faceing in the same direction on all the huts. You could also add some simple randomization by pulling and pushing some vertices a bit so that the surface is not perfect. Nothing has a perfect shape ! By varying a little bit scales and translate of your object you can also add some more natural feeling.

Same for all the objects. Of course don’t do this on all the decks, but you could can simply select some random a pieces and scale them and rotate them a bit, it will do the trick.
If you are patient enough, through modeling you can tell a lot. They is a lot of “image strenght” in the amount of detail you give to your models. This does not always mean high polygon count, with simple tricks (investigate instancing).

And oh, a non modeling thing, you model in maya, you have a powerful virtual camera and you can take images with it, an unlimited amount. I should advise you to use it to compose your scene, make it more iteresting simply by putting the point of view somewhere else. As it was said before try the foreground-background thing, to add depth and interest.

good luck and courage, it will be getting better each time.


#26

OK here it is please people wait for an update before posting any more comments than the last All you are doing is repeating what the last person has written (most of the time) now there are some really good comments here but when one person after another writes comment after comment its get a little bit stressfull now here is an update critisize away


#27

This is a huge improvment now, I think what this needs now is a bit of ambient light to represent lighting from the sky and sea. The dark side of the hut is unnaturally dark.


#28

Here is a small update don’t know If this makes it better but at least now you can see the cloth door to the hut that I actually modeled


#29

No I think you have gone a step backwards here by over illuminating the scene with ambient lighting and killing your shadows again.

Here is a quick example of what I meant: -

You can see that the ambient lighting is very subtle and the stronger direct lighting casts shadows that give the contact between the water and the hut.


#30

Did you actually model that ? just as an example for me ?? well even if you didn’t thanks for the tips I will work on it right now


#31

Yep it was just a quicky I put together based on analytical objects. Good luck with your lighting tests, once your happy I would suggest taking a look at the walls and the roof of the hut, perhaps making them appear much more thatched. I certainly think its worth working through on this image there is a lot more you can learn from it.