Vigo The Carpathian


#1

Hy everyone, this is the latest project i am working on and nearing completion of the highpoly mesh, as the name implies this project is a recreation of Vigo the Carpathian painting from the movie Ghostbusters 2. Most of the work was done with some back and forth between Zbrush and Maya, more pictures soon to come.
To stay up to date with future updates on this and upcoming projects check out my page.




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#2

Turntable.
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#3

Some more highpoly images.

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#4

Game resolution model and wireframe.

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#5

Skin test in Substance Painter.

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#6

Finished materials in Marmoset, using the sculpted hair as a placeholder till i finish the haircards, wish there was a faster way of creating them.


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#7

Realtime hair wip, finished the scalp,base and breakup layers, will tweak it a bit more and i’ll call this project finished.

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#8

Face match and texture projection

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#9

Just a quick test for fun growing haircards.


#10

Vigo the Carpathian added on artstation
to see updates on this and upcoming projects please like my page


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#11

I’m in the endgame now…preping the model for 3d printing, tweaked the hair, added surface details but haven’t applyed them yet as geometry till i finish tweaking the model, filling gaps, undercuts and also did a test how im going to cut the model and add keys. Going to do one last pass on the face and the hair before i commit to print and go through the process of decimating, boolean and maybe dynameshing some objects.
To see upcoming posts and projects im working on please like my page





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#12

Made a realtime hair tutorial https://www.artstation.com/artwork/8lZxDQ
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#13

Tweaked the face and hair and tried to match them closer to the painting and i increased the pore detail on the face.


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#14

Made a making of blog of the process i went through when i made this character


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#15

Something made Vigo smile


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#16

Decapitated Vigo for print and also added a key but just before he told a final prophecy: “Death is but a door, time is but a window. I WILL BE BACK!”. I wonder if he meant as a print. More info on my page:



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