I’m trying to build a face rig in maya 2018 and viewport 2.0 is not working at all. If I switch back to the legacy viewport everything works great, although a little slower.
I have a character skinned to joints with a control rig and I have a the head mesh duplicated off a few times and skinned with joints for the face controls.
These duplicates are then connected back to the main rig with blendshapes.
When I animation the joints on these duplicated meshes, they deform correctly, but the blendshape they are driving wont update half the time. It will when I am moving the control, but adding keyframes and scrubbing the timeline is hit or miss. sometimes it updates, but most of the time the blenshape only updates some of the verts.
I know viewport 2.0 has problems and can be reset with
ogs -reset but unfortunately that isn’t working this time.
Any thoughts on why viewport 2.0 wont update but the legacy viewport is fine?