I’m experiencing a viewport display issue. My scene has been imported as a dwg file (autocad).
While I’m using ortographic or top/bottom/right or left, everything works fine. But When I switch to perspective, or camera view, the geometry starts to look strange (see image attached). The other image shows what happens when I switch to ortographic view. It only happens in this scene.
System units - metric, 1unit - 1mm. Size of the building is ok, around 6m height according to the ‘tape’ tool.
Whole geometry is moved to the origin, it’s right in the centre.
There is indeed a strange error showing while rendering that ‘bounding box too large’ but I checked many times, tried even to edit poly of the whole scene, and none of the vertices seems to be very far from my scene, nor any object. Zoom extens all shows only the visible part of the scene that is shown in these pictures.
any clue how can I solve this problem?