I just got time to finish another tutorial on how to create wakes and make things float using some free thirdparty tools as well as native tools in LightWave. The tutorial will also deal with some piepline issues and solutions and how to make it as flexible as possible when constant changes are more or less a rule of life when doing 3D. Some things may not make sense right off the bat, but further down the pipe those “strange” things will probably just click.
Part 0: Introduction, 7.68MB
Part 1: The tools, 4.92MB
Part 2: Modeler preparations, 8.9MB
Part 3: Animation and collision, 21MB
Part 4: Creating the wake, 56.9MB
Part 5: Displacements, bones and make it float, 36.3MB
Part 6: Pipeline issues and solutions, 36MB
Links to tools:
DPKit and Node Item Motion
Since evenflcw doesn’t have a site for his plugins, I’ve attached the Dynamic Bonechain pluginpack.
Feel free to give comments, suggestions or simply just ask questions.