Hi CGSociety, I’m having trouble discerning when I should and should not connect vertices when modeling for video games (or any kind of interactive media). Another way to phrase this question is: can models for games have floating polys that aren’t connected, or does everything need to be connected? It seems to me that leaving the various elements unconnected would help with keeping the polycount down.
For instance, a door handle connected to a door would produce a ton of extra polys as opposed to a door with a handle just floating adjacent to it. How would this affect collision detection? Is there some sort of industry standard for this sort of thing? If anyone could shed some light on this, I’d greatly appreciate it. Attached is a picture showing what i’m talking about (on the left is a model with floating polys making up a ‘ring’ that is adjacent to the cubes face, and on the right everything is connected.)
