hey thanks for the replies, ubisoft designed all the ancestors around the eagle idea, all the hoods have a slight lip on them to make them like beaks and feathers are on most of the decorative pieces , such as eizo’s belt buckle/assasin emblem.
For my character i was going to have him carrying a cane, which had an eagle head fitted onto the top, which consealed a second hidden blade,and belts,bracers for blades would have the feathers emblems about.
This is my first character ive made using zbrush and maya, so it isn’t the best and still working my way around the programs,I’m starting a new base mesh, as the one i created for the above image , was quite rushed so i could get it into zbrush quickly,so now im taking my time ,making a mid poly/detailed mesh so that i have the defined shapes already there and then do additional details/more organic shapes within zbrush.
It’s been a steep learning curve, and realise that i need to get alot more reference images of victorian clothes,it was quite a hard era to choose as most most of the wear was top hats and trousers, not very assassin like , so kind of did a mix of the past assassin clothes,with a sherlock holmes type cape/overcloak.
thanks for all the advise,i will post progress on the new base mesh as soon as ive got enough done,also is it necessary to make all faces double sided for zbrush use? or only on edges of clothes to give depth?. I’m following Mashru Mishu’s tutorial (Mashru Mishu’s Street Cop Tutorial
but substituting max for maya,and mudbox for zbrush.