So i’m busy with a project and looking for a little advice.
It’s a composite job on a beach which fades off into the distance. It involves cg objects on the sand and in the water.
I’ve got the water lookng good and there were a few foreground objects on the beach that i’ve cut out and re-placed (so things can travel behind them).
All’s going well actually apart from one thing atmosphere, the fog effect you get as things get further away…
The way i figure in c4d we have 3 options volumetric lights, fog material on an object, or a backdrop object…
The problem i have is that the background plate has the atmosphere effect already, so when i add the effect to the scene though it works of the cg stuff, it doubles up on the background plate?
Any ideas, how does everyone else deal with this problem?