I have got into a problem, after appying the blendshape deformer on mesh, Vertices become locked of mesh, Anyone knows the reason???..
Vertices Locked On Appling Blendshape Deformer Maya 2018
Toddski
#2
If the BlendShape is active, the verts are being deformed and can’t be moved unless you change the order of operation of the blend and tweak nodes. Right click over the geo and go to Inputs/All Inputs. This will bring up a List of Input Operations for the mesh. Middle Mouse over the blendshape and drag it below the tweak node. Then you’ll be able to move the verts of the mesh, but it can give unexpected results depending on what the blendshape/tweak combination is, so be aware of that. Also, you’ll be changing the shape of the original mesh. You can move the points of the blendShape target mesh and then you’d not have to worry about altering the original mesh.
Cheers