Vertex Normals in maya for Hair Flow map baking



Does anyone know any ways (plugins/scripts) in maya by which we can change the vertex normals to be facing the next following vertex. If we could do this and bake out the normal map from it, I guess we can bake a good working flowmap for hair scalp textures. Btw, I created the short hairs in maya via XGen and I usually convert it from "Generate-> Convert XGen Primitives to Polygons…"Any suggestions would be greatly appreciated. :slight_smile: