Hi,
Does anyone know, is it possible to extract the lighting solution at vertices of an input mesh in mental ray? Either by flag or is it possible to write a metnal ray shader to retrieve this information?
Thanks for any assistance.
Hi,
Does anyone know, is it possible to extract the lighting solution at vertices of an input mesh in mental ray? Either by flag or is it possible to write a metnal ray shader to retrieve this information?
Thanks for any assistance.
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