Why do you not understand… a half hour of rendering would get me about 20 frames in a scene that’s 500 frames long. I DO render out the animation, in AM’s polygon mode.
Huh? How is that going to tell you how the scene will look? You won’t know if there is a big ole shadow in the wrong place or a nasty glitch in your textures if you only use polygon mode. Polygon mode should be all rendered out in your “animatic”. If your still trying to get the timing of your shots and camera angles down with “final” animation then . . . you are wasting a lot of time.
Delivering animation is different from delivering a final product. Right now I’m in the phase of delivering animation. How the characters move, they’re actions are times, etc… NOT the final image.
Is your job for a client? Are they rendering the project? I don’t get it. How can your work not be about the final image. It is ALWAYS about the final image… . .
Wegg, a scene has hundreds of models, because there is a city block people walk through. I’ve never had a problem placing hundreds of props around a chor and trhen importing it as the “lot” for the characters… In fact AM doesn’t even stutter at this- but if it’s a problem you need to solve in your animations, then go for it.
If your background is done. Render it. That way when your ready to render your foreground, you won’t have to re-render the background WITH your foreground when you need to make an adjustment. It is just logical. . .
The film itself has hundreds of models because it is 12 sections long across three times and many places with hundreds of shots.
And you see all that. . . all the time?
And I do not blame AM at all- in fact it’s made the pipeline possible. Animate out things, save them as chors… look them over, time them with other scenes, render out quick renders (NOT final renders) place them together in Premiere as an animatic… loop in sounds/music/dialogue… check it out- make quick animation adjustments… etc… Yeah sure does sound like I’ve no idea what the hell I’m doing…
It sounds like your in a world of hurt if you don’t start getting smarter about how you do it.
Thanks for the compositing ideas- I certainly never would have thought of that after years of work. I better make use of that when I can. Gosh, I never did think of this. Too bad some scenes make it impossible because of the way they are filmed… I better just cut those scenes, because Wegg is such a pro and having a camera move through a 3d scene is just stupid- no one does that in a real film!
Geez dude. You like to get worked up real quick don’t you. I have never had a scene that I couldn’t render in multiple layers. Flying Cameras just require you to render your backgrounds in ranges instead of still frames. If you have an airplane flying around your city. . . and you find a fault in the Airplane’s animation. . . you would have to re-render EVERYTHING again if you hadn’t done them in layers. Common sense dude. Your smart assed sarcastic responses just further expose your experience level. Please take my comments as helpful advice. Not attacks on you.
Okay, sarcasm off. Topic over. It’s clear you want to address only the points where you can make a quick riposte. I’m not interested in your sardonic wit and criticism.
Uhh. . . Ok.