Venus of Jale is animated short I’m making as a part of final exam in Digital Animation studies.
This project is inspired with artwork by Ljubodrag Jankovic Jale. Since middle of last century Jale creates remarkable paintings and sculptures. Central theme of Jale’s artwork is a figure of women. His figures aren’t particular persons, but a universal archaic form, a sublimation of women principle.
Idea isn’t to combine sculptures with realistic movements, like animators usually does (as in Night at the Museum: Secret of the Tomb, 2014), but to find a movement style which correspondent to a visual style of sculptures. Main effort will be in exploration of movement phases and style.
Through these project I’ll explore correlation between sculpture, animation and 3d graphic, using sculpture as a starting point in 3d animation phenomena. This project will be produced in form of 3d stereoscopic animation.
Any feedback and constructive criticism will be much appreciated.
Animatic
Intro Scene Concept art
Bath Scene Concept Art
Men Scene Concept Art
. I’m using it a lot to connect overlapping bodyparts into single mesh. Boolean produce a lot of glitches during animation. If verticles on join of 2 meshes aren’t perfectly align, Boolean will produce ugly joins. If any of polygons twisted during animation, Boolean will break. Two or three meshes overlapping in the same time and place will produce twisted polygons and Boolean will break. Even if everything is perfect, Boolean will produce a little different solutions during animation, which produce minor glitches, especially visible on lower poly count.