Ok… had a thought here…and was wondering if this was possible.
Dicer is a great utiliity for triangulating and adding additional geometry to an object for deformation and displacement purposes. Unfortunately it dices the entire model.
Could it be possible to selectively dice a model based on user defined weight maps?
Here’s a couple of scenarios:
You’re creating a displacement map on a piece of geometry and need more resolution. The displacement map is only going to cover a portion of the geometry. You activate strength maps on the existing geometry, paint an area where you need more resolution or “dicing” and then you activate the plugin. Only the portions of the model affected by the weight map is diced.
Or
You only need a portion of a model, say around the knuckles on a finger, to possess more geometry in order for bone deformers to work more smoothly instead of potentially breaking the mesh. You paint the geometry around the knuckle with a weight map, and the new dicer only triangulates that portion of the model. You export out a new model with the additional geometry and reskin to your skeleton. Knuckles bend more efficently now.
Again… artist here… not a programmer. Is this possible?

